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Click on File > Build Settings./Assets/i am not just a random file mind you i actually have a file inside.wav /Assets/DynamicBone/Demo/DynamicBoneDemo1.cs /Assets/DynamicBone/Scripts/DynamicBoneColliderBase.cs /Assets/DynamicBone/Scripts/DynamicBone.cs /Assets/DynamicBone/Scripts/DynamicBonePlaneCollider.cs /Assets/DynamicBone/Scripts/DynamicBoneCollider.cs /Assets/amongus/thiccamongus.mat /Assets/amongus/fx_mask.mask /Assets/amongus/menu.asset /Assets/amongus/thicc_amongus_thiccamongus_MetallicSmoothness.png /Assets/amongus/color_presets_2.asset /Assets/amongus/colors.asset /Assets/amongus/colormapped_standard.shader /Assets/amongus/parameters.asset /Assets/amongus/thicc_amongus_thiccamongus_AlbedoTransparency.png /Assets/amongus/action_default_menu.asset /Assets/amongus/fx.controller /Assets/amongus/color_presets_1.asset /Assets/amongus/sliders.asset /Assets/amongus/scene.unity /Assets/amongus/thicc_amongus.fbx /Assets/amongus/colormap.png /Assets/amongus/amongus_colors/green.png /Assets/amongus/amongus_colors/orange.png /Assets/amongus/amongus_colors/white.png /Assets/amongus/amongus_colors/blue.png /Assets/amongus/amongus_colors/lime.png /Assets/amongus/amongus_colors/grey.png /Assets/amongus/amongus_colors/brown.png /Assets/amongus/amongus_colors/red.png /Assets/amongus/amongus_colors/cyan.png /Assets/amongus/amongus_colors/yellow.png /Assets/amongus/amongus_colors/purple.png /Assets/amongus/amongus_colors/pink.png /Assets/amongus/ui/blobsad.png /Assets/amongus/ui/blobwave.png /Assets/amongus/ui/point.png /Assets/amongus/ui/blob-dancer.gif /Assets/amongus/ui/cheer.png /Assets/amongus/ui/blob-clap.gif /Assets/amongus/anims/belly_1.anim /Assets/amongus/anims/hue_0.anim /Assets/amongus/anims/ass_0.anim /Assets/amongus/anims/sat_1.anim /Assets/amongus/anims/val_0.anim /Assets/amongus/anims/thigh_1.anim /Assets/amongus/anims/val_1.anim /Assets/amongus/anims/sat_0.anim /Assets/amongus/anims/thigh_0.anim /Assets/amongus/anims/ass_1.anim /Assets/amongus/anims/hue_1.anim /Assets/amongus/anims/belly_0.(In the Inspector, on the Pipeline Manager component, you'll see "Blueprint ID", then click Attach) Click on the _Quest avatar and attach/paste the Avatar ID.(In the VRChat SDK, click on the Content Manager tab, you'll see "Copy ID") Copy the Avatar ID that generated after uploading to PC.Open Avatar.scene, login using the VRchat SDK, build & upload!.(Optional) Import Poiyomi Toon Shader ( 8.1):.
![thicc anime avatars vrchat thicc anime avatars vrchat](https://i.ytimg.com/vi/71NmYByJ1lE/maxresdefault.jpg)
![thicc anime avatars vrchat thicc anime avatars vrchat](https://i.pinimg.com/originals/c3/83/fc/c383fc0626382d2071e92ac71cece35e.jpg)
Make a new Avatar project with VRChat Creator Companion (VCC) Join the fastest-growing 3D model marketplace Brooding master of the dark hearts.Enhance your VRChat, or Virtual Reality, experience and stand out with the most stunning avatars and assets from. Download Unity Hub and install Unity Editor ( 2022.3.6f1): Discover the Best 3D Avatars and Assets for Vrchat on Get high-quality, anime inspired, and customizable 3D models, avatars and assets created by Dotty herself.1.5.0 - 2022.3.6f1 Repack, Fixed gesture expression locking issue for some VR controllers.1.4.0 - Updated Poiyomi 8.1 shader, Updated Gogo Loco 1.7.6 (Scale slider), Re-organized file structure.The down side is that this massively oversimplifies the concept of an avatar. With thousands of avatars uploaded a day you could immediately filter out which ones to ban, and which to allow. This is convenient because its quick and objective. 1.3.1 - Fixed Quest Physbone Component count limitation You can black list techniques like screen space shaders, excessive particle systems, etc.1.3.0 - Added Quest Support, updated for Physbones!.1.1.0 - Added Hue Sliders for Body and Outfit, adjustments to material shader, adjustments to most dynamic bones, separated toggles/sliders to sub menus, fixed blink vrc blendshape.